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Revision History
1.40
- Evasion Haste added.
- Fast Recovery added.
- Mass Disarm added.
- Master Ability - Defense levels 2 and 3 added.
- Master Ability - Magic Defense levels 2 and 3 added.
- Pain of Shilien added.
- Seed of Revenge P.Atk. boost adjusted.
- Soul Barrier (Defense) added and the skill was set to not work against Crossbows.
- Spirit of Phoenix added.
- Touch of Eva added.
1.39
- Doll Blader transformation added.
- Frost Armor added.
- Golem Armor transformation added.
- Hell Roar added.
- Heretic transformation added.
- Hurricane Armor added.
- Oel Mahum transformatina added.
- Sabretooth Tiger transformation added.
- Vampiric Mist added.
- Weapon Blockade added under Disarm.
1.38
- Vesper Robe set bonuses fixed.
- Anakim transformation added.
- Dance of Berserker added.
- Demon Prince transformation added.
- Divine Enchanter transformation added.
- Divine Healer transformation and applicable heal calculations added.
- Divine Wizard transformation added.
- Gordon transformation added.
- Kechi transformation added.
- Lv 81/82 passive skill triggers implemented differently.
- Ranku transformation added.
- Zaken transformation added.
1.37
- Archer's Will trigger effect added.
- Death Blader transformation and applicable buffs added.
- Divine Knight transformation and applicable buffs added.
- Divine Rogue transformation and applicable buffs added.
- Divine Warrior transformation and applicable buffs added.
- Expose Weak Point added.
- Fighter's Will trigger effect added.
- Insane Crusher added to the debuffs and heal calculation sections.
- Onyx Beast transformation and applicable buffs added.
- Protection of Rune and Alignment trigger effects were added under the Protection of Rune selections.
- Seed of Revenge added.
1.36
- Buff section was cleaned up and rearranged.
- Bless of Angel placed in the same select box as Dance of Warrior.
- Castle Benefaction skills added.
- Critical Sense (Critical/Crit. Dmg.) added.
- Dragon Bomber transformation added, along with its skills, Assimilation and Sand Cloud.
- Dynasty equipment switched to S grade.
- Enervation added.
- Golem Guardian transformation added.
- Healer Ability - Prayer (subclass skill) added to heal calculator.
- Inferno Drake transformation added, along with its skill, Fire Armor.
- Lilim Knight transformation added.
- Majestic light armor changed to add P.Atk. to crossbows.
- Protection of Rune trigger effect added.
- Spite added.
- Unicorn transformation added, alone with its skills, Gravity Control and Light of Heal. Light of Heal doesn't work properly due to missing data!
- Wind of Angel placed in the same select box as Song of Water.
1.35
- Soul Harmony was adjusted in v1.34, but I forgot to list it.
- Dynasty masterwork sets added.
- Dynasty heavy (Knight) added to heal calculations and the shield bonus now only applies to the Dynasty Shield.
- Dynasty light (Bow Master) MP regen adjusted and the HP boost was switched to a MP boost.
- Dynasty light/heavy (Weapon Master) critical/critical damage adjusted.
- Dynasty light (Summoner) HP bonus added.
- Dynasty robe (Healer) added to heal calculations.
1.34
- Disarm set to unequip the target's weapon.
- Fixed Boost Morale's accuracy calculation.
- Fixed Appetite for Destruction's critical boost.
- Abyssal Power (Power) added.
- Grail Apostle transformation added.
- Grail Apostle skill Bless of Angel added.
- Grail Apostle skill Wind of Angel added.
- Residence skills can now be selected per fortress or castle.
- Squad skills added.
1.33
- Fixed Boost Morale.
- Fixed Chant of Victory. It was adding to critical instead of critical damage.
- Residence skills added.
1.32
- Boost Morale added.
- Divine Power (Power) added.
- Final Form added experimentally.
- Flame Icon added.
- Frenzy adjusted.
- Prahnah (Power) added.
- Pride of Kamael adjusted and (P.Atk./M.Atk.) added.
- Real Target (Debuffs) added.
- Sharpshooting (Power) added.
- Shield of Faith (Power) added.
- Spirit of Shilien added.
- Violent Temper split from Hex debuffs and Casting Spd. debuff part added.
1.31
- Passives and Subclass Skills combined; hide/unhide them in the passives field.
- It is now much faster to select all clan skills.
- Fixed Kamael Light Armor Mastery not working with autoselect.
- Ancient Sword Mastery (Power/Swiftness) added.
- Chant of Berserker added.
- Crossbow Mastery (Power/Swiftness) added.
- Death Mark level 2 adjusted.
- Disarm P.Atk. debuff added.
- Furious Soul adjusted.
- Magic Immunity (Power) added.
- Rapier Mastery (Power/Swiftness) added.
- Sword Shield adjusted and (Power/Cost) added. Cost decreases the run speed penalty.
- True Berserker (Power) added.
1.30
- Fixed Light Armor Mastery for Kamael classes.
- Angelic Icon's weapon restrictions adjusted and (Power) added.
- Arcane Disruption (Power) added.
- Arcane Lore (M.Atk.) added.
- Archery (Power) added.
- Assassination (P.Atk.) added.
- Dead Eye (Power) added.
- Force Meditation added.
- Judgment (Modify Critical) added.
- Guilted Body weight limit effect added.
- Knighthood (Power) added.
- Magical Backfire (Mana) added. Decreases MP Regen.
- Major Group Heal (Power/Cure Poison/Heal Bleeding) added.
- Major Heal (Power) added.
- Master of Combat (Power) added.
- Necromancy (M.Atk.) added.
- Polearm Accuracy (Power) added.
- Rapid Fire (Power) added.
- Summon Lore (Light/Robe) added.
- Tribunal (Modify Critical) added.
1.29
- Fixed Robe Mastery (M.Def.) skill enchants.
- Curse of Abyss adjusted.
- Evade Shot (Evasion) added.
- Eye of ______ (Power/Time) added under Detect Weakness. Either one adds even more bonus damage.
- The Eye of Pa'agrio was adjusted.
- Focus Chance (Back/Side) added.
- Focus Death (Back/Side) added.
- Heroic Dread adjusted.
- Seal of Despair adjusted.
- Soul of Pa'agrio adjusted.
- Vengeance (Decrease Penalty) added.
1.28
- Fixed +28-30 enchanted heals, but two of the factors involved in the calculation are approximations.
- Aegis Stance (Decrease Penalty) added, but it uses outdated Freya values.
- Agile Movement (Speed/Accuracy) added.
- Anchor added.
- Arcane Agility (Casting Spd.) added.
- Arcane Power (Power) added.
- Benediction (Bravery) added. Heals CP, not HP. BSPS effect (the reason why a power of 23 = over 350 healed) is unconfirmed.
- Bison Spirit Totem adjusted.
- Blazing Skin (Defense) added.
- Bleed was added for the sake of the run speed debuff.
- Curse Chaos adjusted and (Power) added.
- Curse Disease (Power) added.
- Duelist Spirit - PVP damage bonus doesn't require Duals, (Power/PVP) added.
- Dual Weapon Mastery (Power/Swiftness) added.
- Final Fortress (Power/Defense) added.
- Final Frenzy (Power) added.
- Fist Mastery (Power/Accuracy) added.
- Focus Attack updated.
- Focus Death (Critical Damage) added.
- Freezing Skin (Defense) added.
- Greater Battle Heal extended to +30 (Power)
- Greater Group Heal extended to +30 (Power)
- Hate Aura (P.Atk./P.Def.) added.
- Heavy Armor Mastery (Power/C.Spd./A.Spd.) for Orc Mystics and Prophets added.
- Holy Blessing extended to +30 (Power)
- Iron Will (Cost) added. It adds more M.Def.
- Light Armor Mastery (Power/MP Regen) for Orc Mystics added.
- Lightning Strike added.
- Mana Regeneration (Power) added.
- Mass Resurrection (Power) added.
- Ogre Spirit Totem's P.Atk. and Critical damage boosts switched to Fists only.
- Parry Stance (Power) added.
- Rabbit Spirit Totem Atk. Spd. boost switched to fists only.
- Rage (2hs/General) added.
- Reflect Damage (Cost) added. It increases damage reflected even more.
- Robe Mastery (Power/Mind/M.Def.) for Orc mystics added.
- Sacrifice extended to +30 (Power).
- Silent Move (Decrease Penalty) added.
- Snipe (Power/Cost) added.
- Soul Breaker (Defense/M.Def.) added.
- Soul Cry (Power) added.
- Soul Guard (Power) added.
- Soul of Sagitarrius (Cost) added. It adds even more MP.
- Spirit Barrier (Cost) added. It increases M.Def. even more.
- Sword/Blunt Mastery (Swiftness) added for Dwarves.
- Thrill Fight (Cost) added. It reduces the run speed penalty.
- Touch of Death added for CP debuff.
- Two-Handed Weapon Mastery (Power/Accuracy) added.
- Ultimate Defense (Decrease Penalty) added.
- Wolf Spirit Totem set to only add accuracy if a Fist is equipped.
1.27
- Fixed Dynasty Light/Robe sets...maybe for real this time!
- Dynasty Light Weapon Master set was changed to have the critical/critical damage boost constant.
- Blunt Mastery switched to Sword/Blunt Mastery.
- Boost HP (Life/Bravery) added.
- Boost Mana (Power) added.
- Collector's Experience now works with a sword.
- Curse: Weakness (Modify Speed/Defense) added.
- Dagger Mastery unlocked for Scavenger and Bounty Hunter.
- Dual Dagger Mastery unlocked for Bounty Hunter.
- Fast HP Recovery (Power) added.
- Fast Mana Recovery (Power) added.
- Greater Heal (Power) extended to +30.
- Heavy Armor Mastery (Power/Crt. Dmg.) for knight classes added.
- Heavy Armor Mastery (Power/Life) for warrior classes added.
- Light Armor Mastery (Power/Life) for warrior classes added.
- Light Armor Mastery (Power/Evasion) for rogue classes added.
- Light Armor Mastery (Power/MP Regen) for summoner classes added.
- Polearm Mastery (Power) added.
- Robe Mastery (Power/Mana/M.Def.) added.
- Slow (Defense) added.
- Sprint (Dodge) added.
- Sword/Blunt Mastery (Power/Swiftness) added.
1.26
- Fixed Dynasty Robe/Light shoulder options not showing up.
- Fixed a major issue with weapon enchants' P.Atk. stats.
- Kamael weapon enchant P.Atk. stats added.
- Most subclass skills have been tweaked, but they still need more work.
- Aggression skill enchantments were added.
- Anti-Magic (Power) added.
- Battle Roar (Attack) added.
- Boost Attack Speed (Power) added.
- Bow Mastery (Power/Swiftness) added.
- Critical Chance (Power) added.
- Critical Power (Power) added.
- Dagger Mastery (Power/Add Critical/Add Crit. Dmg.) added.
- Deflect Arrow (Cost (adds Shield P.Def.)) added.
- Elemental Heal (Power) adjusted and extended all the way to +30.
- Entangle (Power) added.
- Focus Mind (Power) added.
- Magic Resistance readjusted and Power enchantments added.
- Majesty (Power).
- Quick Step (Power) added.
- Shield Mastery (Defense) added.
- Slow skills adjusted.
- Stunning Shot (Add Defense/Mind) added.
1.25
- Dagger Mastery and Assassination are now set to work with Dual Daggers.
- MP calculations extended up to level 85.
- Rogue, nuker, and healer classes' CP adjusted.
- Kamael HP, CP, MP and movement speeds added.
- Kamael weapon stats adjusted.
- MP and CP Regen formulas adjusted for characters past level 80.
- Orc buff quickselects are less broken. They're still moderately outdated.
- Inferno Staff added.
1.24
- A few two-handed weapons had their M.Atk. fixed to current values.
- MP from level 81 to 85 were removed because the source could not be verified.
1.23
- MP up to 85 added according to numbers from AKG.
- Stigma of Shilien added.
- Collector's Experience added.
- Children of Shilien added.
- Tribunal updated with bonus melee damage effect.
- Judgment updated with bonus melee damage effect.
- Focus Mind updated to current values.
- Vital Force updated to current values.
- Esprit updated to current values.
- Sixth Sense was extended to more classes.
- Sigils no longer function when a two-handed weapon is selected.
1.22
- The rest of the S84 weapons added.
- Sigils added.
- Sigil Mastery added.
- Great Fury added.
- Magician's Will added.
- Fixed Vesper Dual Daggers.
- Fixed Vorpal armor quickselects.
1.21
- Territory Wars weapons added.
- Clan skills updated.
- Olympiad Warrior's Jewels added.
- Warrior's T-Shirt added.
- Enlightenment - Nuker added.
- Enlightenment - Healer added.
- Counter Critical added. I won't be adding the "real dps" calculation for now. Critical damage boost is according to Diego Vargas.
1.20
- HP boosts for having armor enchanted to +4 and above added. (src)
- Dual Dagger Mastery added.
- Dynasty, Icarus, and Vesper dual daggers added.
- Dynasty Dual Sword stats updated.
- Armor enchants beyond +10 have been removed.
- Masterwork upper body parts no longer work with the set's regular set bonus.
- A barebones Detect Weakness added. L2Calc isn't good enough to distinguish between types of targets.
- Duelist Spirit PVP bonus added.
- Song of Purification added to heal calculations.
- Hide added.
1.19
- Vesper masterwork armor sets added.
- Moirai masterwork armor sets added.
- Fixed Dynasty Leather Helmet/Circlet.
1.18
- Vesper weapons added.
- Master Ability skills were adjusted. Attack and Defense were the only significant changes. (src)
- Emergent Abilities added. Same source as above.
- Weapon attribute bonus damage tweaked according to numbers from Diego Vargas.
- Weapon SA PVP bonuses were adjusted based on information from Diego Vargas. A few weapon types are still missing and are set at +10%.
- Fixed Protection of Rune not autoselecting.
- Melee range attacks have their bonus damage and critical damage boosts based on position according to information from Diego Vargas.
- Warsmith buffs added.
- Added the resist crossbow effects to Deflect Arrow. Currently the only way to see the effect is by making the enemy target be "Clone" and equipping a crossbow. Sorry about that.
1.17
- Fixed Improved Combat and Chant of Combat's P.Atk. bonuses.
- Heal calculations are separated from combat calculations.
- A new section was made for subclass skills.
- Information on Emergent Abilities (lv 65/70) is too poor to add at present.
- Information on other subclass skills is also unreliable. Most of the information comes from here. Unfortunately, not only are the sources too unreliable without more information, but I can't read Korean and may have made mistakes with any number of stats. My confidence in each skill will be listed.
- Warrior Ability - Boost CP added. Moderately reliable.
- Warrior Ability - Haste added. Moderately reliable.
- Rogue Ability - Evasion added. Moderately reliable.
- Rogue Ability - Critical Chance added. Not very reliable - I have no evidence this skill mutliplies insteads of simply adding critical.
- Knight Ability - Boost HP added. Somewhat reliable - My information isn't good enough to say with confidence that the skill adds rather than multiplies.
- Knight Ability - Resist Critical added. Unreliable. The source is nothing but word of mouth.
- Knight Ability - Defense added. Unreliable. The boost is may be slightly inaccurate.
- Healer Ability - Heal added. Unreliable. The source is nothing but word of mouth.
- Enchanter Ability - Boost Mana added. Somewhat reliable - My information isn't good enough to say with confidence that the skill adds rather than multiplies.
- Enchanter Ability - Mana Recovery added. Unreliable - The source is nothing but word of mouth.
- Master Ability - Attack added. Somewhat reliable.
- Master Ability - Defense added. Somewhat reliable.
- Master Ability - Focus added. Moderately reliable.
- Master Ability - Empower added. Somewhat reliable.
- Master Ability - Casting added. Somewhat reliable - My information isn't good enough to say with confidence that the skill adds rather than multiplies.
- As you can see, I'm not very confident about this update at all. Don't be surprised if various stats prove to be incorrect.
- Added the capacity to see the real damage or defensive boost caused by the trigger skills. Trigger probabilities courtesy of Diego Vargas.
1.16
- Non-grade weapons' enchants are unlocked.
- Buffs and toggles now default to the most common selections, but not combo buffs.
- Death Whisper level 1 and 2 corrected.
- Improved Combat added.
- Improved Condition added.
- Improved Shield Defense added.
- Improved Movement added.
- Improved Critical Attack added.
- Improved Magic added.
- Chant of Combat added.
- Chant of Blood Awakening added.
- Chant of Critical Attack added.
1.15
- Underwear added.
- Wind Riding added.
- Ghost Walking added.
- Exciting Adventure added.
- Lord of Vampire added.
- Seal of Limit added.
- Soul Barrier adjusted.
- Song of Windstorm added.
- Dance of Blade Storm added.
- Shoulder options disappear when not using a Dynasty set.
- Light SA works now.
1.14
- Vorpal equipment added.
- Fixed Moirai's set bonus level requirement.
- Equipment quickselect functionality restored.
- Shield of Faith added.
- Protection of Rune added. The trigger part wasn't implemented.
- Fighter's Will added.
- Archer's Will added.
- Anti Magic Armor added.
- Hell Scream added.
- Sixth Sense added.
1.13
- A very basic attribute system for weapons was added. (src)
- Armor is going to have to wait until after enemy target data is redone.
- Buffs/skills for attributes will come later.
- Elegia equipment added.
- Elegia heavy's "steal opponent's HP on attack" is unknown and not implemented.
- Moirai set bonuses added.
- Moirai Heavy's shield P.Def. bonus is unknown and not implemented.
- Critical Chance level 4 added.
- Critical Power level 7 added.
- Frenzy adjusted to be more accurate. The above 30% HP Frenzy is still not implemented, though.
- Heavy Armor Mastery's critical damage reduction added.
- Empowering Echo added.
- Divine Power added.
- Chant of Protection added.
1.12
- Moirai equipment added.
- Fixed some Dynasty gears not working correctly with armor masteries.
- Adjusted Dynasty Necklace's M.Def.
- The missing Vesper Shield was added.
- Accuracy/Evasion per level from 70 onward adjusted.
- Crossbows were adjusted to have the same red bar delay as a normal bow, but this is probably still wrong.
- Minor change to how bow delay is handled. It shouldn't affect results at all.
- Critical Wound added.
- Counter Rapid Shot added.
- Counter Dash added.
- Over the Body added.
- Diamond Dust added.
- Shield Mastery updated with Shield P.Def./P.Def. boosts.
- Bless Shield nerf applied.
- Advanced Block nerf applied.
1.11
- Kamael added. Some skills aren't implemented - see the appendix.
- Kamael weapons added. Also see the appendix for possible issues.
- Prophecies have been updated.
- Tyrant totems adjusted.
- Level extended to 85. MP for level 81-85 are not currently implemented.
- Icarus weapons added.
- Dynasty equipment is accurately named.
- Dynasty stats and SAs properly implemented except these unknowns:
- Dynasty Heavy Shield Master level 1 shield defense rate boost is approximate.
- Dynasty Heavy Weapon Master & Dynasty Light Weapon Master are implemented as if the critical damage/chance boost is not active.
- Dynasty Light Bow Master level 1 MP regeneration boost is approximate.
- Dynasty Robe Healer level 1 bonus is approximate.
- Vesper armors were added.
- As an exception to the above, Sigils were not added yet. I didn't miss them.
- MP Regen bonus added to Armor Mastery, but this needs confirmation for accuracy.
- Light Armor Mastery (Rogues) level 1 changed down to +0.9 P.Def.
- Light Armor Mastery (Rogues) critical/critical damage reduction implemented.
- Vengeance separated from Ultimate Defense.
- Snipe level 4 added.
- Demon's Sword renamed to Demon Dagger.
1.10
- Kamael Update: Dynasty armor sets implemented for previewing. Shoulder pad names taken from Lineage II Stratics.
- Kamael Update: Dynasty jewelry implemented for previewing.
- Kamael Update: Dynasty weapons implemented for previewing. Most Weapon SAs are not implemented however.
- Heal Power implemented. I don't guarantee 100% accuracy at the moment. Contact me if you want to improve the calculation or fill in the missing heal levels.
- Minimum damage was corrected. This will affect Damage per Second slightly. Thanks to Lvrene for pointing out the error.
- Orc Fighter and Raider tattoo restrictions were modified.
1.09
- Buffs Quickselect - "clear all buffs" readjusted.
1.08
- Buffs Quickselect in Servitor Calculator fixed.
- Selecting an augmentation no longer removes the Weapon SA.
1.07
1.06
- Basalt Hammer (HP Drain) implemented.
- Fixed Victories of Pa'agrio not adding P.Atk.
1.05
- Debuffs for Enemy Target implemented
1.04
- Added Soulshot-related calculations
1.03
- Added the following skills to their respective locations:
- Arcane Lore
- Clan Agility.
- Clan Empowerment
- Clan Lifeblood
- Dead Eye 8
- Feline King
- Invocation (P.Def. change only)
- Magnus the Unicorn
- Necromancy
- Pa'agrio's Fist
- Spectral Lord
- Summon Lore
- Victories of Pa'agrio
- Prophecy of Wind readjusted.
- It is now possible to modify the Enemy Target's level.
- Quick Recovery SA and Dual Swords with Haste functionalities restored.
- Infinity Stinger fixed.
- Buffs Quickselect - Clan hall changed to select Bless Shield 6.
1.02
- Cookie system added.
- Servitor Calculator now has combat calculations.
- Resurrection calculations added to the Combat Calculations field.
- Most level 78 skillset passives added.
- Magnus' Chant added.
- Implemented Interlude weapons.
- Deflect Arrow, Dance of Fire, and Death Whisper readjusted for Interlude.
- Clan Hall and Olympiad (class specific) buffs in Buffs Quickselect added.
- Readjusted Back Blow SA.
- Removed Acrobatic Move from Tyrant passives.
- Quick Recovery SA is non-functional for now.
- Heroic Dread readjusted slightly.
- Enemy shield block rate fixed.
- Boss Jewelry fixed on Enemy Target - Clone.
1.01
- Implemented chance to hit.
- Implemented some Enemy targets.
- Implemented Vampiric Rage.
- Implemented Reflect Damage.
- Implemented HP/MP Regeneration SAs.
- Implemented Deflect Arrow and Acrobatic Move.
- You can now toggle tattoos on or off.
- Destroyer now has access to Vicious Stance.
- Changed Focus Chance, Death and Power to buffs.
- Fixed Bladedancer incorrectly getting some skills.
- Fixed Might buff on Elf/Dark Elf Fighters.
- Fixed Tsurugi*Tsurugi
- Fixed Vital Force for pre-40 classes.
- Fixed Seal of Scourge.
1.00
- Damage-related calculations added. Sorry but no attack skills.
- Added Clan Guidance level 1 (thanks to Hostility).
- Added Poleaxe (C Grade Blunt that was missing).
- Finished Demonic Blade Dance and Psycho Symphony.
- Fixed Shield P.Def. to not be affected by level or normal P.Def. buffs.
- Fixed Angelic Icon with a Bow or Dagger.
- Fixed M.Atk. for enchanted S Grade weapons.
- Fixed human knights not getting Shield Fortress.
- Fixed Shield aspects still functioning with a two-handed weapon.
- Fixed Enchanted Blunt Mastery.
0.31
- Servitor Calculator added. Please help test this to verify accuracy and notify me where it is wrong.
- Weight Limit and Shield-related calculations added.
- Grade Penalties now exist.
- Updated values for a Destroyer with Rage/Frenzy/Zealot and various weapon types. (thanks to Degia, Kane1 and SteamTrain)
- Various levels of Clan Passives added. (thanks to a whole lot of people)
- Added Frintezza's Necklace (likewise)
- From data gathered by l2wh.com:
- Added Dead Eye levels 2 and 5.
- Added Snipe levels 5, 6, and 8.
- Added Arcane Disruption.
- Added Demonic Blade Dance effect 1.
- Added Heroic Dread.
- Added Heroic Grandeur.
- Completed and readjusted Angelic Icon.
- Completed Focus Attack.
- Completed Sand Bomb.
- Fixed hero buffs.
- Fixed Evasion SA.
- Fixed Cursed Dagger (Rsk. Haste).
0.30
- Internet Explorer lag resolved. (thanks to loopback)
- Added Tribunal effect 2 & 3. (thanks to Serinda Arnimane)
- Fixed Swordsinger Sword/Blunt Mastery.
0.29
- From data gathered by l2wh.com:
- Added Psycho Symphony effect 1.
- Added Tribunal effect 1.
- Internet Explorer lag reduced.
- Fixed Buffs Quickselect (broken in 0.28)
v0.28
- From data gathered by l2wh.com:
- Added Snipe level 3.
- Added Rapid Fire level 6.
- Internet Explorer lag reduced.
- +6 Armor Bonuses revised.
- Fixed a MP bug relating to full body armors.
- Fixed Swordsinger Heavy Armor Mastery.
- Fixed Buffs Quickselect "Lvl 58 Prophet" giving the wrong level of Bless the Body.
v0.27
- From data gathered by l2wh.com:
- Added +6 Heavy and Light Armor Bonuses.
- Added Sand Bomb effect 1 and 3.
- Added Dead Eye 4 & 7.
- Added Rapid Fire 2, 5, 7 & 8
- Added Snipe 7.
- Added Demonic Blade Dance Effect 2 and 5.
- Added Focus Attack 2.
- Added Zealot 3.
- Added Seal of Strife.
- Some Passive auto-select fixes.
- Fixed Warcryer/Overlord not getting the correct Boost HP.
- Fixed Zealot Atk. Spd. and Speed.
v0.26
- Tattoos revised.
- Auto-select option added for Passive skills.
- From data gathered by l2wh.com:
- Added Rapid Fire 1, 3 and 4.
- Added Dead Eye 1 and 3.
- Added Zealot 1.
- Added Focus Attack 4.
- Added Stealth 2.
- Rage and Frenzy should now reflect c5 values when equipped with a 2hs. Still looking for data on other weapons.
- Snipe levels 1 and 2 updated with C5 data. The other levels were removed since they are old and out of date.
- Focus Attack 1 changed to add 3 Accuracy instead of 2.
- Added Angelic Icon level 3.
- Skills should now be fully restricted by class.
- Fixed Major Arcana set (bug introduced in 0.25)
- Fixed Walk mode. (also introduced in 0.25)
- Fixed Queen of Cat buffs.
- Fixed Demon set adding instead of subtracting from WIT.
v0.25
- The following updates came from data gathered by l2wh.com:
- Added Stealth level 3.
- Added the various new Herb buffs.
- Rage 1 & 2 and Frenzy 3 were readjusted when a Two-Handed weapon is equipped.
- Added Zealot level 2.
- Readjusted Herb of Strength and Magic to the new patch.
- Fixed Dark Mystic class MEN.
- Fixed Elemental Summoner tattoo restrictions and Armor Masteries.
- Fixed Destroyer not getting Accuracy.
- Fixed Infernal Master's P.Atk.
- Doom Crusher's Anger SA readjusted.
- Even more filesize reduction.
v0.24
- Added Stealth level 1. Still need info on levels 2 and 3.
- Added level 2 of: Clan Vitality, Clan Aegis, Clan Magic Protection.
- Herb of Strength and Herb of Magic no longer stack with Might and Empower, respectively.
- Fixed Human Fighter and Swordsinger HP.
- Fixed Sealed Phoenix Ring in slot 2 not adding any M.Def.
- Fixed Bishop tattoo restrictions.
- Fixed Knight's Sword/Blunt Mastery (bug introduced in 0.23)
v0.23
- Added Heroic Berserker, Heroic Miracle and Heroic Valor.
- Added Greater Shield.
- Added a function to toggle various form displays on/off since the calculator takes up so much space vertically.
- Corrected Gladiator HP.
- Corrected Clan Aegis lvl 1.
- Focus Attack moved from Toggles to Buffs.
- Corrected Dance of Mystic.
- Fixed Yumi Bows not getting any P.Atk. from enchanting.
- More code optimizations
v0.22
- Added Clan Might lvl 1.
- Fixed Sorcerer not getting access to a few skills.
- 14% total file size reduction.
v0.21
- Added Herb of Magic.
- Added Quickselect for jewelry and buffs.
Fixed amount of P.Atk. added when a B or C Grade Polearm is enchanted.
- Fixed shield Evasion penalty still applying when a two-handed weapon was equipped.
- Fixed Silver Ranger not getting Accuracy.
v0.20
- Added a Quickselect for Armor sets.
- Added Herb of Strength.
- Fixed an Arcane Agility bug.
- Fixed +MEN/-INT tattoos.
- Fixed Monk not being able to access Totems.
- More SA optimizations.
- Buffs should be restricted by class correctly.
- Fixed Non-Grade lower body armor not disabling when a full body armor was selected.
v0.19
- Fixed dagger/tyrant class light armor mastery not being toggleable.
- Fixed Shillien Elder not having light armor mastery.
- Listed the SAs obtained by A/S Grade Duals.
- Largescale change in SAs which has no effect on anything statistically.
v0.18
- Added Clan Skills for HP, MP, P.Def. and M.Def.; I need data for the other clan passives.
- Added Greater Might.
- Rage of Paagrio & Berserker Spirit now nerf Evasion.
v0.17
- Fixed healers' tattoo restrictions.
- Block debuffs now disable their applicable buffs.
- Fixed P.Atk., M.Def. and CP which I was messing around with before last update and forgot to readjust.
v0.16
- Fixed D Grade weapons showing up when Hero weapons were selected.
- Class-type Tattoo restrictions implemented.
v0.15
- Miscellaneous Javascript and HTML optimizations.
- Fixed Ring slot 2.
v0.14
- Fixed Boss Rings not being able to stack Accuracy properly.
- Fixed several tattoos that were incorrect.
- Added C5 equipment.
- Speed debuffs readjusted for C5.
- Totems readjusted for C5.
v0.13
- Added Non-Grade armor and jewelry.
- Fixed Draconic Leather Helmet not adding P.Def.
- Fixed Berserker Spirit not adding any M.Atk.
- Fixed M.Atk. being incorrect when buffs are applied.
- Optimization: 3.9% filesize reduction.
v0.12
- Fixed Dark Crystal Robe not adding MP
- Fixed C Grade Robes not working with Robe Mastery.
- Added Non-Grade weapons & D Grade weapons and armor.
- Added some missing B & C Grade Duals.
- Rearranged C Grade Weapons and B Grade Duals to make it easier to see what weapon is what.
- What SA a Dual gets is now visible.
v0.11
- Fixed a bug where having any unequipped armor resulted in enchants not working.
- Fixed C Grade weapon enchants.
- Completed C Grade items.
- Added D Grade Jewelry.
v0.10
- Fixed Tateossian Ring and Sealed Tateossian Ring.
- Completed C Grade weapons except for Duals BECAUSE I HATE DUALS OK.
v0.09
- Disabled enchants when enchanting is impossible.
- MP are now implemented.
v0.08
- Fixed Silver Ranger having the wrong stats.
- Finished HP and CP. Big thanks to Dargaard for making this much easier.
v0.07
- Added C Grade swords.
- Added HP for Human Fighter classes.
v0.06
- Added Hero Grade weapons.
- Add the 30/60% HP function.
- L2Calc will now run in Internet Explorer, but it's still terribly slow.
v0.05
- Added B Grade weapons.
- Fixed A Grade weapons not getting M.Atk. through enchanting.
v0.04
- Fixed Orc Mystic casting speeds with Heavy and Light armor.
- B Grade armor and M.Def. added.
- Toggles section layout readjusted.
v0.03
- Added A Grade Weapons.
- Fixed Boost Attack Speed.
- Fixed a Critical rounding error.
v.0.02
- Added Polearm Accuracy.
- Added A Grade M.Def., armor and set bonuses.
- Anti-Magic now works correctly.
v.0.01
- Calculator started. Data is c4, but there are of course plans to get it up to c5 when possible.
- Currently only Human Fighter and Warrior HP/MP/CP are functional.
- Currently only S Grade equipment available.
Site initiated by Nyo. L2Calc is a result of player contributions and in-game tests on the official North American/European Lineage 2 servers.
Here is a list of the people who have contributed to either the L2P or L2Calc projects since their inceptions. If you believe your name belongs here and isn't, contact me.
- AACRJimbo
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Aeze
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Anakozel
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AnGrYKiD
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APTX4869
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Ask_A_Question
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Auro
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BergEr
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billy - for offering to host L2Calc on l2guru back in the day
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Blitzball
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Borda
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botserver
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Chair - helped out quite a lot with Dwarf skills
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Claira
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Communism
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Coriantumr
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Craylon
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cromik.exblog.jp - some of the buff/passive info comes from here.
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CrShNbRn
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DAISEN - various corrections and a couple of additons to l2calc
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Dalavita
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Dargaard - provided both useful information and a simplification of the HP formulas for all classes
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davviddd
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Degia
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deg
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Degia
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DemonStar
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Diego Vargas
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DininX
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Dracan
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Draecke
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Emina
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eric
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EternalElement
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fel
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Ferine
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flcon16
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flus
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ForsakenFlame - various corrections and a couple of additons to l2calc
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FPCalc, a Japanese Lineage 2 Calculator, for introducing the Japanese community to L2Calc.
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Fumiko
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Goldshlager
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gr4vity
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himred - provided quite a lot of buff statistical data. A lot of the Chronicle 5 skills were extrapolated as a result of this man's talent.
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hostility - this guy has supplied quite a considerable amount of "endgame" info - hard to get and probably wouldn't be known without hostility's support
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Hrolf
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iono
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IronSmith
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iuztrewq - lots of support over time, especially with finding my mitsakes
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Ireral
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Jestine
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kathooloo
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Kane1
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Keian
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Kieran
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Kilgore
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Kirill
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koev
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Kris
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krowv
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kvza
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Lance - support in a couple of ways. Lance is one of the first and most beneficial members of the English-speaking Lineage 2 community.
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Luca
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loopback - javascript help; is the reason why L2Calc doesn't lag much in Internet Explorer
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Lvrene
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maian
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-mal-
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Martzch
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michelgaetano
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MooMooCow
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Mugi
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Nanny
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NinjaLoot
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Nya
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Orlox
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Pakas
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playa
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Populus
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prow1er
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purehobby
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Rairden
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RANDOM
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Rokusho
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Serinda Arnimane - for providing a great deal of help over time, especially early on. Wouldn't be where we are without you.
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Shawnta*
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SilverSurfer1
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small
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soultaker
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Stubbie
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Sunspark
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SyntesizeR
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Tsakiris
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ttekert
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TwistedElvis
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Valador
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Veirilli
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Vina
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Vlahd
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warefare
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whaiyun
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Xadhoom
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xmode
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