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Revision History


1.40

  • Evasion Haste added.
  • Fast Recovery added.
  • Mass Disarm added.
  • Master Ability - Defense levels 2 and 3 added.
  • Master Ability - Magic Defense levels 2 and 3 added.
  • Pain of Shilien added.
  • Seed of Revenge P.Atk. boost adjusted.
  • Soul Barrier (Defense) added and the skill was set to not work against Crossbows.
  • Spirit of Phoenix added.
  • Touch of Eva added.

1.39

  • Doll Blader transformation added.
  • Frost Armor added.
  • Golem Armor transformation added.
  • Hell Roar added.
  • Heretic transformation added.
  • Hurricane Armor added.
  • Oel Mahum transformatina added.
  • Sabretooth Tiger transformation added.
  • Vampiric Mist added.
  • Weapon Blockade added under Disarm.

1.38

  • Vesper Robe set bonuses fixed.
  • Anakim transformation added.
  • Dance of Berserker added.
  • Demon Prince transformation added.
  • Divine Enchanter transformation added.
  • Divine Healer transformation and applicable heal calculations added.
  • Divine Wizard transformation added.
  • Gordon transformation added.
  • Kechi transformation added.
  • Lv 81/82 passive skill triggers implemented differently.
  • Ranku transformation added.
  • Zaken transformation added.

1.37

  • Archer's Will trigger effect added.
  • Death Blader transformation and applicable buffs added.
  • Divine Knight transformation and applicable buffs added.
  • Divine Rogue transformation and applicable buffs added.
  • Divine Warrior transformation and applicable buffs added.
  • Expose Weak Point added.
  • Fighter's Will trigger effect added.
  • Insane Crusher added to the debuffs and heal calculation sections.
  • Onyx Beast transformation and applicable buffs added.
  • Protection of Rune and Alignment trigger effects were added under the Protection of Rune selections.
  • Seed of Revenge added.

1.36

  • Buff section was cleaned up and rearranged.
  • Bless of Angel placed in the same select box as Dance of Warrior.
  • Castle Benefaction skills added.
  • Critical Sense (Critical/Crit. Dmg.) added.
  • Dragon Bomber transformation added, along with its skills, Assimilation and Sand Cloud.
  • Dynasty equipment switched to S grade.
  • Enervation added.
  • Golem Guardian transformation added.
  • Healer Ability - Prayer (subclass skill) added to heal calculator.
  • Inferno Drake transformation added, along with its skill, Fire Armor.
  • Lilim Knight transformation added.
  • Majestic light armor changed to add P.Atk. to crossbows.
  • Protection of Rune trigger effect added.
  • Spite added.
  • Unicorn transformation added, alone with its skills, Gravity Control and Light of Heal. Light of Heal doesn't work properly due to missing data!
  • Wind of Angel placed in the same select box as Song of Water.

1.35

  • Soul Harmony was adjusted in v1.34, but I forgot to list it.
  • Dynasty masterwork sets added.
  • Dynasty heavy (Knight) added to heal calculations and the shield bonus now only applies to the Dynasty Shield.
  • Dynasty light (Bow Master) MP regen adjusted and the HP boost was switched to a MP boost.
  • Dynasty light/heavy (Weapon Master) critical/critical damage adjusted.
  • Dynasty light (Summoner) HP bonus added.
  • Dynasty robe (Healer) added to heal calculations.

1.34

  • Disarm set to unequip the target's weapon.
  • Fixed Boost Morale's accuracy calculation.
  • Fixed Appetite for Destruction's critical boost.
  • Abyssal Power (Power) added.
  • Grail Apostle transformation added.
  • Grail Apostle skill Bless of Angel added.
  • Grail Apostle skill Wind of Angel added.
  • Residence skills can now be selected per fortress or castle.
  • Squad skills added.

1.33

  • Fixed Boost Morale.
  • Fixed Chant of Victory. It was adding to critical instead of critical damage.
  • Residence skills added.

1.32

  • Boost Morale added.
  • Divine Power (Power) added.
  • Final Form added experimentally.
  • Flame Icon added.
  • Frenzy adjusted.
  • Prahnah (Power) added.
  • Pride of Kamael adjusted and (P.Atk./M.Atk.) added.
  • Real Target (Debuffs) added.
  • Sharpshooting (Power) added.
  • Shield of Faith (Power) added.
  • Spirit of Shilien added.
  • Violent Temper split from Hex debuffs and Casting Spd. debuff part added.

1.31

  • Passives and Subclass Skills combined; hide/unhide them in the passives field.
  • It is now much faster to select all clan skills.
  • Fixed Kamael Light Armor Mastery not working with autoselect.
  • Ancient Sword Mastery (Power/Swiftness) added.
  • Chant of Berserker added.
  • Crossbow Mastery (Power/Swiftness) added.
  • Death Mark level 2 adjusted.
  • Disarm P.Atk. debuff added.
  • Furious Soul adjusted.
  • Magic Immunity (Power) added.
  • Rapier Mastery (Power/Swiftness) added.
  • Sword Shield adjusted and (Power/Cost) added. Cost decreases the run speed penalty.
  • True Berserker (Power) added.

1.30

  • Fixed Light Armor Mastery for Kamael classes.
  • Angelic Icon's weapon restrictions adjusted and (Power) added.
  • Arcane Disruption (Power) added.
  • Arcane Lore (M.Atk.) added.
  • Archery (Power) added.
  • Assassination (P.Atk.) added.
  • Dead Eye (Power) added.
  • Force Meditation added.
  • Judgment (Modify Critical) added.
  • Guilted Body weight limit effect added.
  • Knighthood (Power) added.
  • Magical Backfire (Mana) added. Decreases MP Regen.
  • Major Group Heal (Power/Cure Poison/Heal Bleeding) added.
  • Major Heal (Power) added.
  • Master of Combat (Power) added.
  • Necromancy (M.Atk.) added.
  • Polearm Accuracy (Power) added.
  • Rapid Fire (Power) added.
  • Summon Lore (Light/Robe) added.
  • Tribunal (Modify Critical) added.

1.29

  • Fixed Robe Mastery (M.Def.) skill enchants.
  • Curse of Abyss adjusted.
  • Evade Shot (Evasion) added.
  • Eye of ______ (Power/Time) added under Detect Weakness. Either one adds even more bonus damage.
  • The Eye of Pa'agrio was adjusted.
  • Focus Chance (Back/Side) added.
  • Focus Death (Back/Side) added.
  • Heroic Dread adjusted.
  • Seal of Despair adjusted.
  • Soul of Pa'agrio adjusted.
  • Vengeance (Decrease Penalty) added.

1.28

  • Fixed +28-30 enchanted heals, but two of the factors involved in the calculation are approximations.
  • Aegis Stance (Decrease Penalty) added, but it uses outdated Freya values.
  • Agile Movement (Speed/Accuracy) added.
  • Anchor added.
  • Arcane Agility (Casting Spd.) added.
  • Arcane Power (Power) added.
  • Benediction (Bravery) added. Heals CP, not HP. BSPS effect (the reason why a power of 23 = over 350 healed) is unconfirmed.
  • Bison Spirit Totem adjusted.
  • Blazing Skin (Defense) added.
  • Bleed was added for the sake of the run speed debuff.
  • Curse Chaos adjusted and (Power) added.
  • Curse Disease (Power) added.
  • Duelist Spirit - PVP damage bonus doesn't require Duals, (Power/PVP) added.
  • Dual Weapon Mastery (Power/Swiftness) added.
  • Final Fortress (Power/Defense) added.
  • Final Frenzy (Power) added.
  • Fist Mastery (Power/Accuracy) added.
  • Focus Attack updated.
  • Focus Death (Critical Damage) added.
  • Freezing Skin (Defense) added.
  • Greater Battle Heal extended to +30 (Power)
  • Greater Group Heal extended to +30 (Power)
  • Hate Aura (P.Atk./P.Def.) added.
  • Heavy Armor Mastery (Power/C.Spd./A.Spd.) for Orc Mystics and Prophets added.
  • Holy Blessing extended to +30 (Power)
  • Iron Will (Cost) added. It adds more M.Def.
  • Light Armor Mastery (Power/MP Regen) for Orc Mystics added.
  • Lightning Strike added.
  • Mana Regeneration (Power) added.
  • Mass Resurrection (Power) added.
  • Ogre Spirit Totem's P.Atk. and Critical damage boosts switched to Fists only.
  • Parry Stance (Power) added.
  • Rabbit Spirit Totem Atk. Spd. boost switched to fists only.
  • Rage (2hs/General) added.
  • Reflect Damage (Cost) added. It increases damage reflected even more.
  • Robe Mastery (Power/Mind/M.Def.) for Orc mystics added.
  • Sacrifice extended to +30 (Power).
  • Silent Move (Decrease Penalty) added.
  • Snipe (Power/Cost) added.
  • Soul Breaker (Defense/M.Def.) added.
  • Soul Cry (Power) added.
  • Soul Guard (Power) added.
  • Soul of Sagitarrius (Cost) added. It adds even more MP.
  • Spirit Barrier (Cost) added. It increases M.Def. even more.
  • Sword/Blunt Mastery (Swiftness) added for Dwarves.
  • Thrill Fight (Cost) added. It reduces the run speed penalty.
  • Touch of Death added for CP debuff.
  • Two-Handed Weapon Mastery (Power/Accuracy) added.
  • Ultimate Defense (Decrease Penalty) added.
  • Wolf Spirit Totem set to only add accuracy if a Fist is equipped.

1.27

  • Fixed Dynasty Light/Robe sets...maybe for real this time!
  • Dynasty Light Weapon Master set was changed to have the critical/critical damage boost constant.
  • Blunt Mastery switched to Sword/Blunt Mastery.
  • Boost HP (Life/Bravery) added.
  • Boost Mana (Power) added.
  • Collector's Experience now works with a sword.
  • Curse: Weakness (Modify Speed/Defense) added.
  • Dagger Mastery unlocked for Scavenger and Bounty Hunter.
  • Dual Dagger Mastery unlocked for Bounty Hunter.
  • Fast HP Recovery (Power) added.
  • Fast Mana Recovery (Power) added.
  • Greater Heal (Power) extended to +30.
  • Heavy Armor Mastery (Power/Crt. Dmg.) for knight classes added.
  • Heavy Armor Mastery (Power/Life) for warrior classes added.
  • Light Armor Mastery (Power/Life) for warrior classes added.
  • Light Armor Mastery (Power/Evasion) for rogue classes added.
  • Light Armor Mastery (Power/MP Regen) for summoner classes added.
  • Polearm Mastery (Power) added.
  • Robe Mastery (Power/Mana/M.Def.) added.
  • Slow (Defense) added.
  • Sprint (Dodge) added.
  • Sword/Blunt Mastery (Power/Swiftness) added.

1.26

  • Fixed Dynasty Robe/Light shoulder options not showing up.
  • Fixed a major issue with weapon enchants' P.Atk. stats.
  • Kamael weapon enchant P.Atk. stats added.
  • Most subclass skills have been tweaked, but they still need more work.
  • Aggression skill enchantments were added.
  • Anti-Magic (Power) added.
  • Battle Roar (Attack) added.
  • Boost Attack Speed (Power) added.
  • Bow Mastery (Power/Swiftness) added.
  • Critical Chance (Power) added.
  • Critical Power (Power) added.
  • Dagger Mastery (Power/Add Critical/Add Crit. Dmg.) added.
  • Deflect Arrow (Cost (adds Shield P.Def.)) added.
  • Elemental Heal (Power) adjusted and extended all the way to +30.
  • Entangle (Power) added.
  • Focus Mind (Power) added.
  • Magic Resistance readjusted and Power enchantments added.
  • Majesty (Power).
  • Quick Step (Power) added.
  • Shield Mastery (Defense) added.
  • Slow skills adjusted.
  • Stunning Shot (Add Defense/Mind) added.

1.25

  • Dagger Mastery and Assassination are now set to work with Dual Daggers.
  • MP calculations extended up to level 85.
  • Rogue, nuker, and healer classes' CP adjusted.
  • Kamael HP, CP, MP and movement speeds added.
  • Kamael weapon stats adjusted.
  • MP and CP Regen formulas adjusted for characters past level 80.
  • Orc buff quickselects are less broken. They're still moderately outdated.
  • Inferno Staff added.

1.24

  • A few two-handed weapons had their M.Atk. fixed to current values.
  • MP from level 81 to 85 were removed because the source could not be verified.

1.23

  • MP up to 85 added according to numbers from AKG.
  • Stigma of Shilien added.
  • Collector's Experience added.
  • Children of Shilien added.
  • Tribunal updated with bonus melee damage effect.
  • Judgment updated with bonus melee damage effect.
  • Focus Mind updated to current values.
  • Vital Force updated to current values.
  • Esprit updated to current values.
  • Sixth Sense was extended to more classes.
  • Sigils no longer function when a two-handed weapon is selected.

1.22

  • The rest of the S84 weapons added.
  • Sigils added.
  • Sigil Mastery added.
  • Great Fury added.
  • Magician's Will added.
  • Fixed Vesper Dual Daggers.
  • Fixed Vorpal armor quickselects.

1.21

  • Territory Wars weapons added.
  • Clan skills updated.
  • Olympiad Warrior's Jewels added.
  • Warrior's T-Shirt added.
  • Enlightenment - Nuker added.
  • Enlightenment - Healer added.
  • Counter Critical added. I won't be adding the "real dps" calculation for now. Critical damage boost is according to Diego Vargas.

1.20

  • HP boosts for having armor enchanted to +4 and above added. (src)
  • Dual Dagger Mastery added.
  • Dynasty, Icarus, and Vesper dual daggers added.
  • Dynasty Dual Sword stats updated.
  • Armor enchants beyond +10 have been removed.
  • Masterwork upper body parts no longer work with the set's regular set bonus.
  • A barebones Detect Weakness added. L2Calc isn't good enough to distinguish between types of targets.
  • Duelist Spirit PVP bonus added.
  • Song of Purification added to heal calculations.
  • Hide added.

1.19

  • Vesper masterwork armor sets added.
  • Moirai masterwork armor sets added.
  • Fixed Dynasty Leather Helmet/Circlet.

1.18

  • Vesper weapons added.
  • Master Ability skills were adjusted. Attack and Defense were the only significant changes. (src)
  • Emergent Abilities added. Same source as above.
  • Weapon attribute bonus damage tweaked according to numbers from Diego Vargas.
  • Weapon SA PVP bonuses were adjusted based on information from Diego Vargas. A few weapon types are still missing and are set at +10%.
  • Fixed Protection of Rune not autoselecting.
  • Melee range attacks have their bonus damage and critical damage boosts based on position according to information from Diego Vargas.
  • Warsmith buffs added.
  • Added the resist crossbow effects to Deflect Arrow. Currently the only way to see the effect is by making the enemy target be "Clone" and equipping a crossbow. Sorry about that.

1.17

  • Fixed Improved Combat and Chant of Combat's P.Atk. bonuses.
  • Heal calculations are separated from combat calculations.
  • A new section was made for subclass skills.
    • Information on Emergent Abilities (lv 65/70) is too poor to add at present.
    • Information on other subclass skills is also unreliable. Most of the information comes from here. Unfortunately, not only are the sources too unreliable without more information, but I can't read Korean and may have made mistakes with any number of stats. My confidence in each skill will be listed.
    • Warrior Ability - Boost CP added. Moderately reliable.
    • Warrior Ability - Haste added. Moderately reliable.
    • Rogue Ability - Evasion added. Moderately reliable.
    • Rogue Ability - Critical Chance added. Not very reliable - I have no evidence this skill mutliplies insteads of simply adding critical.
    • Knight Ability - Boost HP added. Somewhat reliable - My information isn't good enough to say with confidence that the skill adds rather than multiplies.
    • Knight Ability - Resist Critical added. Unreliable. The source is nothing but word of mouth.
    • Knight Ability - Defense added. Unreliable. The boost is may be slightly inaccurate.
    • Healer Ability - Heal added. Unreliable. The source is nothing but word of mouth.
    • Enchanter Ability - Boost Mana added. Somewhat reliable - My information isn't good enough to say with confidence that the skill adds rather than multiplies.
    • Enchanter Ability - Mana Recovery added. Unreliable - The source is nothing but word of mouth.
    • Master Ability - Attack added. Somewhat reliable.
    • Master Ability - Defense added. Somewhat reliable.
    • Master Ability - Focus added. Moderately reliable.
    • Master Ability - Empower added. Somewhat reliable.
    • Master Ability - Casting added. Somewhat reliable - My information isn't good enough to say with confidence that the skill adds rather than multiplies.
    • As you can see, I'm not very confident about this update at all. Don't be surprised if various stats prove to be incorrect.
    • Added the capacity to see the real damage or defensive boost caused by the trigger skills. Trigger probabilities courtesy of Diego Vargas.

1.16

  • Non-grade weapons' enchants are unlocked.
  • Buffs and toggles now default to the most common selections, but not combo buffs.
  • Death Whisper level 1 and 2 corrected.
  • Improved Combat added.
  • Improved Condition added.
  • Improved Shield Defense added.
  • Improved Movement added.
  • Improved Critical Attack added.
  • Improved Magic added.
  • Chant of Combat added.
  • Chant of Blood Awakening added.
  • Chant of Critical Attack added.

1.15

  • Underwear added.
  • Wind Riding added.
  • Ghost Walking added.
  • Exciting Adventure added.
  • Lord of Vampire added.
  • Seal of Limit added.
  • Soul Barrier adjusted.
  • Song of Windstorm added.
  • Dance of Blade Storm added.
  • Shoulder options disappear when not using a Dynasty set.
  • Light SA works now.

1.14

  • Vorpal equipment added.
  • Fixed Moirai's set bonus level requirement.
  • Equipment quickselect functionality restored.
  • Shield of Faith added.
  • Protection of Rune added. The trigger part wasn't implemented.
  • Fighter's Will added.
  • Archer's Will added.
  • Anti Magic Armor added.
  • Hell Scream added.
  • Sixth Sense added.

1.13

  • A very basic attribute system for weapons was added. (src)
    • Armor is going to have to wait until after enemy target data is redone.
    • Buffs/skills for attributes will come later.
  • Elegia equipment added.
    • Elegia heavy's "steal opponent's HP on attack" is unknown and not implemented.
  • Moirai set bonuses added.
    • Moirai Heavy's shield P.Def. bonus is unknown and not implemented.
  • Critical Chance level 4 added.
  • Critical Power level 7 added.
  • Frenzy adjusted to be more accurate. The above 30% HP Frenzy is still not implemented, though.
  • Heavy Armor Mastery's critical damage reduction added.
  • Empowering Echo added.
  • Divine Power added.
  • Chant of Protection added.

1.12

  • Moirai equipment added.
  • Fixed some Dynasty gears not working correctly with armor masteries.
  • Adjusted Dynasty Necklace's M.Def.
  • The missing Vesper Shield was added.
  • Accuracy/Evasion per level from 70 onward adjusted.
  • Crossbows were adjusted to have the same red bar delay as a normal bow, but this is probably still wrong.
  • Minor change to how bow delay is handled. It shouldn't affect results at all.
  • Critical Wound added.
  • Counter Rapid Shot added.
  • Counter Dash added.
  • Over the Body added.
  • Diamond Dust added.
  • Shield Mastery updated with Shield P.Def./P.Def. boosts.
  • Bless Shield nerf applied.
  • Advanced Block nerf applied.

1.11

  • Kamael added. Some skills aren't implemented - see the appendix.
  • Kamael weapons added. Also see the appendix for possible issues.
  • Prophecies have been updated.
  • Tyrant totems adjusted.
  • Level extended to 85. MP for level 81-85 are not currently implemented.
  • Icarus weapons added.
  • Dynasty equipment is accurately named.
  • Dynasty stats and SAs properly implemented except these unknowns:
    • Dynasty Heavy Shield Master level 1 shield defense rate boost is approximate.
    • Dynasty Heavy Weapon Master & Dynasty Light Weapon Master are implemented as if the critical damage/chance boost is not active.
    • Dynasty Light Bow Master level 1 MP regeneration boost is approximate.
    • Dynasty Robe Healer level 1 bonus is approximate.
  • Vesper armors were added.
  • As an exception to the above, Sigils were not added yet. I didn't miss them.
  • MP Regen bonus added to Armor Mastery, but this needs confirmation for accuracy.
  • Light Armor Mastery (Rogues) level 1 changed down to +0.9 P.Def.
  • Light Armor Mastery (Rogues) critical/critical damage reduction implemented.
  • Vengeance separated from Ultimate Defense.
  • Snipe level 4 added.
  • Demon's Sword renamed to Demon Dagger.

1.10

  • Kamael Update: Dynasty armor sets implemented for previewing. Shoulder pad names taken from Lineage II Stratics.
  • Kamael Update: Dynasty jewelry implemented for previewing.
  • Kamael Update: Dynasty weapons implemented for previewing. Most Weapon SAs are not implemented however.
  • Heal Power implemented. I don't guarantee 100% accuracy at the moment. Contact me if you want to improve the calculation or fill in the missing heal levels.
  • Minimum damage was corrected. This will affect Damage per Second slightly. Thanks to Lvrene for pointing out the error.
  • Orc Fighter and Raider tattoo restrictions were modified.

1.09

  • Buffs Quickselect - "clear all buffs" readjusted.

1.08

  • Buffs Quickselect in Servitor Calculator fixed.
  • Selecting an augmentation no longer removes the Weapon SA.

1.07

  • Lance (Anger) fixed.

1.06

  • Basalt Hammer (HP Drain) implemented.
  • Fixed Victories of Pa'agrio not adding P.Atk.

1.05

  • Debuffs for Enemy Target implemented

1.04

  • Added Soulshot-related calculations

1.03

  • Added the following skills to their respective locations:
    • Arcane Lore
    • Clan Agility.
    • Clan Empowerment
    • Clan Lifeblood
    • Dead Eye 8
    • Feline King
    • Invocation (P.Def. change only)
    • Magnus the Unicorn
    • Necromancy
    • Pa'agrio's Fist
    • Spectral Lord
    • Summon Lore
    • Victories of Pa'agrio
  • Prophecy of Wind readjusted.
  • It is now possible to modify the Enemy Target's level.
  • Quick Recovery SA and Dual Swords with Haste functionalities restored.
  • Infinity Stinger fixed.
  • Buffs Quickselect - Clan hall changed to select Bless Shield 6.

1.02

  • Cookie system added.
  • Servitor Calculator now has combat calculations.
  • Resurrection calculations added to the Combat Calculations field.
  • Most level 78 skillset passives added.
  • Magnus' Chant added.
  • Implemented Interlude weapons.
  • Deflect Arrow, Dance of Fire, and Death Whisper readjusted for Interlude.
  • Clan Hall and Olympiad (class specific) buffs in Buffs Quickselect added.
  • Readjusted Back Blow SA.
  • Removed Acrobatic Move from Tyrant passives.
  • Quick Recovery SA is non-functional for now.
  • Heroic Dread readjusted slightly.
  • Enemy shield block rate fixed.
  • Boss Jewelry fixed on Enemy Target - Clone.

1.01

  • Implemented chance to hit.
  • Implemented some Enemy targets.
  • Implemented Vampiric Rage.
  • Implemented Reflect Damage.
  • Implemented HP/MP Regeneration SAs.
  • Implemented Deflect Arrow and Acrobatic Move.
  • You can now toggle tattoos on or off.
  • Destroyer now has access to Vicious Stance.
  • Changed Focus Chance, Death and Power to buffs.
  • Fixed Bladedancer incorrectly getting some skills.
  • Fixed Might buff on Elf/Dark Elf Fighters.
  • Fixed Tsurugi*Tsurugi
  • Fixed Vital Force for pre-40 classes.
  • Fixed Seal of Scourge.

1.00

  • Damage-related calculations added. Sorry but no attack skills.
  • Added Clan Guidance level 1 (thanks to Hostility).
  • Added Poleaxe (C Grade Blunt that was missing).
  • Finished Demonic Blade Dance and Psycho Symphony.
  • Fixed Shield P.Def. to not be affected by level or normal P.Def. buffs.
  • Fixed Angelic Icon with a Bow or Dagger.
  • Fixed M.Atk. for enchanted S Grade weapons.
  • Fixed human knights not getting Shield Fortress.
  • Fixed Shield aspects still functioning with a two-handed weapon.
  • Fixed Enchanted Blunt Mastery.

0.31

  • Servitor Calculator added. Please help test this to verify accuracy and notify me where it is wrong.
  • Weight Limit and Shield-related calculations added.
  • Grade Penalties now exist.
  • Updated values for a Destroyer with Rage/Frenzy/Zealot and various weapon types. (thanks to Degia, Kane1 and SteamTrain)
  • Various levels of Clan Passives added. (thanks to a whole lot of people)
  • Added Frintezza's Necklace (likewise)
  • From data gathered by l2wh.com:
    • Added Dead Eye levels 2 and 5.
    • Added Snipe levels 5, 6, and 8.
    • Added Arcane Disruption.
    • Added Demonic Blade Dance effect 1.
    • Added Heroic Dread.
    • Added Heroic Grandeur.
    • Completed and readjusted Angelic Icon.
    • Completed Focus Attack.
    • Completed Sand Bomb.
  • Fixed hero buffs.
  • Fixed Evasion SA.
  • Fixed Cursed Dagger (Rsk. Haste).

0.30

  • Internet Explorer lag resolved. (thanks to loopback)
  • Added Tribunal effect 2 & 3. (thanks to Serinda Arnimane)
  • Fixed Swordsinger Sword/Blunt Mastery.

0.29

  • From data gathered by l2wh.com:
    • Added Psycho Symphony effect 1.
    • Added Tribunal effect 1.
  • Internet Explorer lag reduced.
  • Fixed Buffs Quickselect (broken in 0.28)

v0.28

  • From data gathered by l2wh.com:
    • Added Snipe level 3.
    • Added Rapid Fire level 6.
  • Internet Explorer lag reduced.
  • +6 Armor Bonuses revised.
  • Fixed a MP bug relating to full body armors.
  • Fixed Swordsinger Heavy Armor Mastery.
  • Fixed Buffs Quickselect "Lvl 58 Prophet" giving the wrong level of Bless the Body.

v0.27

  • From data gathered by l2wh.com:
    • Added +6 Heavy and Light Armor Bonuses.
    • Added Sand Bomb effect 1 and 3.
    • Added Dead Eye 4 & 7.
    • Added Rapid Fire 2, 5, 7 & 8
    • Added Snipe 7.
    • Added Demonic Blade Dance Effect 2 and 5.
    • Added Focus Attack 2.
    • Added Zealot 3.
  • Added Seal of Strife.
  • Some Passive auto-select fixes.
  • Fixed Warcryer/Overlord not getting the correct Boost HP.
  • Fixed Zealot Atk. Spd. and Speed.

v0.26

  • Tattoos revised.
  • Auto-select option added for Passive skills.
  • From data gathered by l2wh.com:
    • Added Rapid Fire 1, 3 and 4.
    • Added Dead Eye 1 and 3.
    • Added Zealot 1.
    • Added Focus Attack 4.
    • Added Stealth 2.
    • Rage and Frenzy should now reflect c5 values when equipped with a 2hs. Still looking for data on other weapons.
    • Snipe levels 1 and 2 updated with C5 data. The other levels were removed since they are old and out of date.
    • Focus Attack 1 changed to add 3 Accuracy instead of 2.
  • Added Angelic Icon level 3.
  • Skills should now be fully restricted by class.
  • Fixed Major Arcana set (bug introduced in 0.25)
  • Fixed Walk mode. (also introduced in 0.25)
  • Fixed Queen of Cat buffs.
  • Fixed Demon set adding instead of subtracting from WIT.

v0.25

  • The following updates came from data gathered by l2wh.com:
    • Added Stealth level 3.
    • Added the various new Herb buffs.
    • Rage 1 & 2 and Frenzy 3 were readjusted when a Two-Handed weapon is equipped.
    • Added Zealot level 2.
    • Readjusted Herb of Strength and Magic to the new patch.
  • Fixed Dark Mystic class MEN.
  • Fixed Elemental Summoner tattoo restrictions and Armor Masteries.
  • Fixed Destroyer not getting Accuracy.
  • Fixed Infernal Master's P.Atk.
  • Doom Crusher's Anger SA readjusted.
  • Even more filesize reduction.

v0.24

  • Added Stealth level 1. Still need info on levels 2 and 3.
  • Added level 2 of: Clan Vitality, Clan Aegis, Clan Magic Protection.
  • Herb of Strength and Herb of Magic no longer stack with Might and Empower, respectively.
  • Fixed Human Fighter and Swordsinger HP.
  • Fixed Sealed Phoenix Ring in slot 2 not adding any M.Def.
  • Fixed Bishop tattoo restrictions.
  • Fixed Knight's Sword/Blunt Mastery (bug introduced in 0.23)

v0.23

  • Added Heroic Berserker, Heroic Miracle and Heroic Valor.
  • Added Greater Shield.
  • Added a function to toggle various form displays on/off since the calculator takes up so much space vertically.
  • Corrected Gladiator HP.
  • Corrected Clan Aegis lvl 1.
  • Focus Attack moved from Toggles to Buffs.
  • Corrected Dance of Mystic.
  • Fixed Yumi Bows not getting any P.Atk. from enchanting.
  • More code optimizations

v0.22

  • Added Clan Might lvl 1.
  • Fixed Sorcerer not getting access to a few skills.
  • 14% total file size reduction.

v0.21

  • Added Herb of Magic.
  • Added Quickselect for jewelry and buffs.
  • Fixed amount of P.Atk. added when a B or C Grade Polearm is enchanted.
  • Fixed shield Evasion penalty still applying when a two-handed weapon was equipped.
  • Fixed Silver Ranger not getting Accuracy.

v0.20

  • Added a Quickselect for Armor sets.
  • Added Herb of Strength.
  • Fixed an Arcane Agility bug.
  • Fixed +MEN/-INT tattoos.
  • Fixed Monk not being able to access Totems.
  • More SA optimizations.
  • Buffs should be restricted by class correctly.
  • Fixed Non-Grade lower body armor not disabling when a full body armor was selected.

v0.19

  • Fixed dagger/tyrant class light armor mastery not being toggleable.
  • Fixed Shillien Elder not having light armor mastery.
  • Listed the SAs obtained by A/S Grade Duals.
  • Largescale change in SAs which has no effect on anything statistically.

v0.18

  • Added Clan Skills for HP, MP, P.Def. and M.Def.; I need data for the other clan passives.
  • Added Greater Might.
  • Rage of Paagrio & Berserker Spirit now nerf Evasion.

v0.17

  • Fixed healers' tattoo restrictions.
  • Block debuffs now disable their applicable buffs.
  • Fixed P.Atk., M.Def. and CP which I was messing around with before last update and forgot to readjust.

v0.16

  • Fixed D Grade weapons showing up when Hero weapons were selected.
  • Class-type Tattoo restrictions implemented.

v0.15

  • Miscellaneous Javascript and HTML optimizations.
  • Fixed Ring slot 2.

v0.14

  • Fixed Boss Rings not being able to stack Accuracy properly.
  • Fixed several tattoos that were incorrect.
  • Added C5 equipment.
  • Speed debuffs readjusted for C5.
  • Totems readjusted for C5.

v0.13

  • Added Non-Grade armor and jewelry.
  • Fixed Draconic Leather Helmet not adding P.Def.
  • Fixed Berserker Spirit not adding any M.Atk.
  • Fixed M.Atk. being incorrect when buffs are applied.
  • Optimization: 3.9% filesize reduction.

v0.12

  • Fixed Dark Crystal Robe not adding MP
  • Fixed C Grade Robes not working with Robe Mastery.
  • Added Non-Grade weapons & D Grade weapons and armor.
  • Added some missing B & C Grade Duals.
  • Rearranged C Grade Weapons and B Grade Duals to make it easier to see what weapon is what.
  • What SA a Dual gets is now visible.

v0.11

  • Fixed a bug where having any unequipped armor resulted in enchants not working.
  • Fixed C Grade weapon enchants.
  • Completed C Grade items.
  • Added D Grade Jewelry.

v0.10

  • Fixed Tateossian Ring and Sealed Tateossian Ring.
  • Completed C Grade weapons except for Duals BECAUSE I HATE DUALS OK.

v0.09

  • Disabled enchants when enchanting is impossible.
  • MP are now implemented.

v0.08

  • Fixed Silver Ranger having the wrong stats.
  • Finished HP and CP. Big thanks to Dargaard for making this much easier.

v0.07

  • Added C Grade swords.
  • Added HP for Human Fighter classes.

v0.06

  • Added Hero Grade weapons.
  • Add the 30/60% HP function.
  • L2Calc will now run in Internet Explorer, but it's still terribly slow.

v0.05

  • Added B Grade weapons.
  • Fixed A Grade weapons not getting M.Atk. through enchanting.

v0.04

  • Fixed Orc Mystic casting speeds with Heavy and Light armor.
  • B Grade armor and M.Def. added.
  • Toggles section layout readjusted.

v0.03

  • Added A Grade Weapons.
  • Fixed Boost Attack Speed.
  • Fixed a Critical rounding error.

v.0.02

  • Added Polearm Accuracy.
  • Added A Grade M.Def., armor and set bonuses.
  • Anti-Magic now works correctly.

v.0.01

  • Calculator started. Data is c4, but there are of course plans to get it up to c5 when possible.
  • Currently only Human Fighter and Warrior HP/MP/CP are functional.
  • Currently only S Grade equipment available.

Credit and Thank-You's


Site initiated by Nyo. L2Calc is a result of player contributions and in-game tests on the official North American/European Lineage 2 servers.

Here is a list of the people who have contributed to either the L2P or L2Calc projects since their inceptions. If you believe your name belongs here and isn't, contact me.

  • AACRJimbo
  • Aeze
  • Anakozel
  • AnGrYKiD
  • APTX4869
  • Ask_A_Question
  • Auro
  • BergEr
  • billy - for offering to host L2Calc on l2guru back in the day
  • Blitzball
  • Borda
  • botserver
  • Chair - helped out quite a lot with Dwarf skills
  • Claira
  • Communism
  • Coriantumr
  • Craylon
  • cromik.exblog.jp - some of the buff/passive info comes from here.
  • CrShNbRn
  • DAISEN - various corrections and a couple of additons to l2calc
  • Dalavita
  • Dargaard - provided both useful information and a simplification of the HP formulas for all classes
  • davviddd
  • Degia
  • deg
  • Degia
  • DemonStar
  • Diego Vargas
  • DininX
  • Dracan
  • Draecke
  • Emina
  • eric
  • EternalElement
  • fel
  • Ferine
  • flcon16
  • flus
  • ForsakenFlame - various corrections and a couple of additons to l2calc
  • FPCalc, a Japanese Lineage 2 Calculator, for introducing the Japanese community to L2Calc.
  • Fumiko
  • Goldshlager
  • gr4vity
  • himred - provided quite a lot of buff statistical data. A lot of the Chronicle 5 skills were extrapolated as a result of this man's talent.
  • hostility - this guy has supplied quite a considerable amount of "endgame" info - hard to get and probably wouldn't be known without hostility's support
  • Hrolf
  • iono
  • IronSmith
  • iuztrewq - lots of support over time, especially with finding my mitsakes
  • Ireral
  • Jestine
  • kathooloo
  • Kane1
  • Keian
  • Kieran
  • Kilgore
  • Kirill
  • koev
  • Kris
  • krowv
  • kvza
  • Lance - support in a couple of ways. Lance is one of the first and most beneficial members of the English-speaking Lineage 2 community.
  • Luca
  • loopback - javascript help; is the reason why L2Calc doesn't lag much in Internet Explorer
  • Lvrene
  • maian
  • -mal-
  • Martzch
  • michelgaetano
  • MooMooCow
  • Mugi
  • Nanny
  • NinjaLoot
  • Nya
  • Orlox
  • Pakas
  • playa
  • Populus
  • prow1er
  • purehobby
  • Rairden
  • RANDOM
  • Rokusho
  • Serinda Arnimane - for providing a great deal of help over time, especially early on. Wouldn't be where we are without you.
  • Shawnta*
  • SilverSurfer1
  • small
  • soultaker
  • Stubbie
  • Sunspark
  • SyntesizeR
  • Tsakiris
  • ttekert
  • TwistedElvis
  • Valador
  • Veirilli
  • Vina
  • Vlahd
  • warefare
  • whaiyun
  • Xadhoom
  • xmode